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API > API/Plugins > API/Plugins/SequenceValidator
Base class for a validation rule that can be run on a sequence.
| Name | FSequenceValidationRule |
| Type | class |
| Header File | /Engine/Plugins/MovieScene/SequenceValidator/Source/SequenceValidator/Public/Validation/SequenceValidationRule.h |
| Include Path | #include "Validation/SequenceValidationRule.h" |
Syntax
class FSequenceValidationRule : public TSharedFromThis< FSequenceValidationRule >
Inheritance Hierarchy
- TSharedFromThis< FSequenceValidationRule > → FSequenceValidationRule
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSequenceValidationRule() |
Validation/SequenceValidationRule.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSequenceValidationRule() |
Validation/SequenceValidationRule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Run
(
const UMovieSceneSequence* InSequence, |
Validation/SequenceValidationRule.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRun
(
const UMovieSceneSequence* InSequence, |
Validation/SequenceValidationRule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FSlateColor GetRuleColor
(
const FText& InRuleName |
Get the color for the rule from an internal palette. | Validation/SequenceValidationRule.h |