Navigation
API > API/Plugins > API/Plugins/ScriptableToolsEditorMode
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- UScriptableToolsModeCustomizationSettings
References
| Module | ScriptableToolsEditorMode |
| Header | /Engine/Plugins/Editor/ScriptableToolsEditorMode/Source/ScriptableToolsEditorMode/Public/ScriptableToolsEditorModeSettings.h |
| Include | #include "ScriptableToolsEditorModeSettings.h" |
Syntax
UCLASS (Config=Editor)
class UScriptableToolsModeCustomizationSettings : public UDeveloperSettings
Variables
| Type | Name | Description | |
|---|---|---|---|
| FScriptableToolGroupSet | ToolRegistrationFilters |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | ||
| FName | Gets the settings container name for the settings, either Project or Editor | ||
| FText | Gets the description for the section, uses the classes ToolTip by default. | ||
| FName | The unique name for your section of settings, uses the class's FName. | ||
| FText | Gets the section text, uses the classes DisplayName by default. |