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API > API/Plugins > API/Plugins/ScriptPlugin
Script generated class
| Name | UScriptBlueprintGeneratedClass |
| Type | class |
| Header File | /Engine/Plugins/ScriptPlugin/Source/ScriptPlugin/Classes/ScriptBlueprintGeneratedClass.h |
| Include Path | #include "ScriptBlueprintGeneratedClass.h" |
Syntax
UCLASS (EarlyAccessPreview)
class UScriptBlueprintGeneratedClass : public UBlueprintGeneratedClass
Inheritance Hierarchy
- FStructBaseChain → UStruct → UClass → UBlueprintGeneratedClass → UScriptBlueprintGeneratedClass
- UObjectBase → UObjectBaseUtility → UObject → UField → UStruct → UClass → UBlueprintGeneratedClass → UScriptBlueprintGeneratedClass
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UScriptBlueprintGeneratedClass
(
const FObjectInitializer& ObjectInitializer |
ScriptBlueprintGeneratedClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ByteCode | TArray< uint8 > | Generated script bytecode | ScriptBlueprintGeneratedClass.h | |
| ScriptProperties | TArray< TFieldPath< FProperty > > | ScriptBlueprintGeneratedClass.h | ||
| SourceCode | FString | Script source code. | ScriptBlueprintGeneratedClass.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddUniqueNativeFunction
(
const FName& InName, |
Adds a unique native function mapping | ScriptBlueprintGeneratedClass.h | |
void RemoveNativeFunction
(
const FName& InName |
Removes native function mapping | ScriptBlueprintGeneratedClass.h |
Overridden from UClass
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PurgeClass
(
bool bRecompilingOnLoad |
ScriptBlueprintGeneratedClass.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Serialize
(
FArchive& Ar |
ScriptBlueprintGeneratedClass.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UScriptBlueprintGeneratedClass * GetScriptGeneratedClass
(
UClass* InClass |
Gets UScriptBlueprintGeneratedClass from class hierarchy | ScriptBlueprintGeneratedClass.h |
Deprecated Variables
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ScriptProperties_DEPRECATED | TArray< TObjectPtr< UProperty > > | Script-generated properties | ScriptBlueprintGeneratedClass.h |