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API > API/Plugins > API/Plugins/SceneStateTransitionGraph
| Name | USceneStateTransitionResultNode |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateTransitionGraph/Public/Nodes/SceneStateTransitionResultNode.h |
| Include Path | #include "Nodes/SceneStateTransitionResultNode.h" |
Syntax
UCLASS (MinimalAPI)
class USceneStateTransitionResultNode : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → USceneStateTransitionResultNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Result | FSceneStateTransitionResult | Nodes/SceneStateTransitionResultNode.h |
|
Functions
Public
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsNodeRootSet() |
Nodes/SceneStateTransitionResultNode.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
Nodes/SceneStateTransitionResultNode.h | ||
virtual bool CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* InSchema |
Nodes/SceneStateTransitionResultNode.h | ||
virtual bool CanDuplicateNode() |
Nodes/SceneStateTransitionResultNode.h | ||
virtual bool CanUserDeleteNode() |
Nodes/SceneStateTransitionResultNode.h | ||
virtual FString GetDescriptiveCompiledName() |
Nodes/SceneStateTransitionResultNode.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type InTitleType |
Nodes/SceneStateTransitionResultNode.h | ||
virtual FLinearColor GetNodeTitleColor() |
Nodes/SceneStateTransitionResultNode.h | ||
virtual FText GetTooltipText() |
Nodes/SceneStateTransitionResultNode.h |