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API > API/Plugins > API/Plugins/SceneState
| |
|
| Name |
FSceneStateTransitionResult |
| Type |
struct |
| Header File |
/Engine/Plugins/Experimental/SceneState/Source/SceneState/Public/Transition/SceneStateTransitionResult.h |
| Include Path |
#include "Transition/SceneStateTransitionResult.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FSceneStateTransitionResult
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| bCanTransition |
bool |
|
Transition/SceneStateTransitionResult.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Scene State Transition"
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