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API > API/Plugins > API/Plugins/SceneStateGameplay
| Name | ASceneStateActor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateGameplay/Public/SceneStateActor.h |
| Include Path | #include "SceneStateActor.h" |
Syntax
UCLASS (MinimalAPI)
class ASceneStateActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ASceneStateActor
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ASceneStateActor
(
const FObjectInitializer& InObjectInitializer |
SceneStateActor.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| SceneStateComponentName | const FLazyName | SceneStateActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SceneStateComponent | TObjectPtr< USceneStateComponent > | SceneStateActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneStateObject * GetSceneState() |
SceneStateActor.h |
|
|
TSubclassOf< USceneStateObject > GetSceneStateClass() |
SceneStateActor.h | ||
void SetSceneStateClass
(
TSubclassOf< USceneStateObject > InSceneStateClass |
SceneStateActor.h |