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API > API/Plugins > API/Plugins/SceneStateEvent
Holds a collection of Event Schemas to group common event types in one place
| Name | USceneStateEventSchemaCollection |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventSchemaCollection.h |
| Include Path | #include "SceneStateEventSchemaCollection.h" |
Syntax
UCLASS (MinimalAPI, DisplayName="Motion Design Scene State Event Schema Collection")
class USceneStateEventSchemaCollection : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USceneStateEventSchemaCollection
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventSchemas | TArray< TObjectPtr< USceneStateEventSchemaObject > > | Event schemas owned by this collection | SceneStateEventSchemaCollection.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneStateEventSchemaObject * GetEventSchema
(
const FGuid& InEventSchemaId |
Gets the event schema matching a given id | SceneStateEventSchemaCollection.h | |
TConstArrayView< USceneStateEventSchemaObject * > GetEventSchemas() |
SceneStateEventSchemaCollection.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEventSchemasName() |
SceneStateEventSchemaCollection.h |