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API > API/Plugins > API/Plugins/SceneStateEvent
Handle to an Event Schema
| Name | FSceneStateEventSchemaHandle |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateEvent/Public/SceneStateEventSchemaHandle.h |
| Include Path | #include "SceneStateEventSchemaHandle.h" |
Syntax
USTRUCT (BlueprintType )
struct FSceneStateEventSchemaHandle
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventSchema | TSoftObjectPtr< USceneStateEventSchemaObject > | Soft reference to the event schema | SceneStateEventSchemaHandle.h |
|
| EventStruct | TSoftObjectPtr< UUserDefinedStruct > | Hold a soft reference to the struct within the event schema, if the event schema has a valid struct | SceneStateEventSchemaHandle.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Get the default data view of the Event Schema struct. | SceneStateEventSchemaHandle.h | ||
USceneStateEventSchemaObject * GetEventSchema() |
Resolves the event schema soft object pointer | SceneStateEventSchemaHandle.h | |
UUserDefinedStruct * GetEventStruct() |
Get the struct of the Event Schema. Can be null if it's an event with no parameters | SceneStateEventSchemaHandle.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetEventSchemaPropertyName() |
SceneStateEventSchemaHandle.h | ||
static FName GetEventStructPropertyName() |
SceneStateEventSchemaHandle.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSceneStateEventSchemaHandle& InOther |
SceneStateEventSchemaHandle.h |