Navigation
API > API/Plugins > API/Plugins/SceneStateEvent
| Name | USceneStateEventSchemaObject |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateEvent/Public/SceneStateEventSchema.h |
| Include Path | #include "SceneStateEventSchema.h" |
Syntax
UCLASS (MinimalAPI, EditInlineNew)
class USceneStateEventSchemaObject : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → USceneStateEventSchemaObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneStateEventSchemaObject() |
SceneStateEventSchema.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Id | FGuid | SceneStateEventSchema.h |
|
|
| Name | FName | SceneStateEventSchema.h | ||
| Struct | TObjectPtr< UUserDefinedStruct > | SceneStateEventSchema.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSharedStruct CreateEvent
(
FInstancedStruct&& InEventData |
Creates an event based on this event schema object, ensuring that the event data also matches the event schema struct | SceneStateEventSchema.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitProperties() |
SceneStateEventSchema.h |