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API > API/Plugins > API/Plugins/SceneStateEvent
| Name | FSceneStateEventHandler |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateEvent/Public/SceneStateEventHandler.h |
| Include Path | #include "SceneStateEventHandler.h" |
Syntax
USTRUCT (BlueprintType )
struct FSceneStateEventHandler
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneStateEventHandler.h | |||
| Force init where Id is initialized to a new guid. This is used in TCppStructOps::Construct | SceneStateEventHandler.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HandlerId | FGuid | Unique Identifier for this Handler | SceneStateEventHandler.h |
|
| SchemaHandle | FSceneStateEventSchemaHandle | Handle to the Schema of the Event | SceneStateEventHandler.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSceneStateEventSchemaHandle & GetEventSchemaHandle() |
SceneStateEventHandler.h | ||
const FGuid & GetHandlerId() |
SceneStateEventHandler.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName GetSchemaHandlePropertyName() |
SceneStateEventHandler.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FSceneStateEventHandler& InOther |
SceneStateEventHandler.h |