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API > API/Plugins > API/Plugins/SceneStateEvent > API/Plugins/SceneStateEvent/FSceneStateEventHandler
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneStateEventHandler.h | |||
| Force init where Id is initialized to a new guid. This is used in TCppStructOps::Construct | SceneStateEventHandler.h |
FSceneStateEventHandler()
| Name | FSceneStateEventHandler |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventHandler.h |
| Include Path | #include "SceneStateEventHandler.h" |
FSceneStateEventHandler()
FSceneStateEventHandler(EForceInit)
Description
Force init where Id is initialized to a new guid. This is used in TCppStructOps::Construct
| Name | FSceneStateEventHandler |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventHandler.h |
| Include Path | #include "SceneStateEventHandler.h" |
FSceneStateEventHandler
(
EForceInit
)