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API > API/Plugins > API/Plugins/SceneStateEvent > API/Plugins/SceneStateEvent/FSceneStateEventHandler
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SceneStateEventHandler.h |
|
|
Force init where Id is initialized to a new guid. This is used in TCppStructOps::Construct |
SceneStateEventHandler.h |
|
FSceneStateEventHandler()
| |
|
| Name |
FSceneStateEventHandler |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventHandler.h |
| Include Path |
#include "SceneStateEventHandler.h" |
FSceneStateEventHandler()
FSceneStateEventHandler(EForceInit)
Description
Force init where Id is initialized to a new guid. This is used in TCppStructOps::Construct
| |
|
| Name |
FSceneStateEventHandler |
| Type |
function |
| Header File |
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventHandler.h |
| Include Path |
#include "SceneStateEventHandler.h" |
FSceneStateEventHandler
(
EForceInit
)