Navigation
API > API/Plugins > API/Plugins/SceneStateEvent
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| Name |
FSceneStateEventHandler |
| Type |
struct |
| Header File |
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateEvent/Public/SceneStateEventHandler.h |
| Include Path |
#include "SceneStateEventHandler.h" |
Syntax
USTRUCT (BlueprintType )
struct FSceneStateEventHandler
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
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SceneStateEventHandler.h |
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Force init where Id is initialized to a new guid. This is used in TCppStructOps::Construct |
SceneStateEventHandler.h |
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Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| HandlerId |
FGuid |
Unique Identifier for this Handler |
SceneStateEventHandler.h |
- Meta=(IgnoreForMemberInitializationTest)
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| SchemaHandle |
FSceneStateEventSchemaHandle |
Handle to the Schema of the Event |
SceneStateEventHandler.h |
- EditAnywhere
- Category="Event"
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
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SceneStateEventHandler.h |
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const FGuid & GetHandlerId()
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SceneStateEventHandler.h |
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Static
| Name |
Remarks |
Include Path |
Unreal Specifiers |
static FName GetSchemaHandlePropertyName()
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SceneStateEventHandler.h |
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Operators