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API > API/Plugins > API/Plugins/SceneStateDataLink
Runs a Data Link Graph and writes the result to the Output Target
| Name | FSceneStateRunDataLinkTask |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneStateDataLink/Source/SceneStateDataLink/Public/SceneStateRunDataLinkTask.h |
| Include Path | #include "SceneStateRunDataLinkTask.h" |
Syntax
USTRUCT (DisplayName="Run Data Link", Category="Data Link")
struct FSceneStateRunDataLinkTask : public FSceneStateTask
Inheritance Hierarchy
- FSceneStateTask → FSceneStateRunDataLinkTask
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FInstanceDataType | FSceneStateDataLinkRequestTaskInstance | SceneStateRunDataLinkTask.h |
Functions
Protected
Overridden from FSceneStateTask
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnBuildTaskInstance
(
UObject* InOuter, |
SceneStateRunDataLinkTask.h | ||
virtual const UScriptStruct * OnGetTaskInstanceType() |
SceneStateRunDataLinkTask.h | ||
virtual void OnStart
(
const FSceneStateExecutionContext& InContext, |
SceneStateRunDataLinkTask.h | ||
virtual void OnStop
(
const FSceneStateExecutionContext& InContext, |
SceneStateRunDataLinkTask.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void OnFinished
(
const FDataLinkExecutor& InExecutor, |
Called when a data link execution has finished | SceneStateRunDataLinkTask.h | |
static void OnOutputData
(
const FDataLinkExecutor& InExecutor, |
Called when data link has broadcast output data | SceneStateRunDataLinkTask.h |