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API > API/Plugins > API/Plugins/SceneStateBlueprintEditor > API/Plugins/SceneStateBlueprintEditor/USceneStateBlueprintFactory
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
SceneStateBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
SceneStateBlueprintFactory.h |
FactoryCreateNew(UClass , UObject , FName, EObjectFlags, UObject , FFeedbackContext )
| Name | FactoryCreateNew |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprintEditor/Public/SceneStateBlueprintFactory.h |
| Include Path | #include "SceneStateBlueprintFactory.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprintEditor/Private/SceneStateBlueprintFactory.cpp |
virtual UObject * FactoryCreateNew
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags InFlags,
UObject * InContext,
FFeedbackContext * InWarn
)
FactoryCreateNew(UClass , UObject , FName, EObjectFlags, UObject , FFeedbackContext , FName)
| Name | FactoryCreateNew |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprintEditor/Public/SceneStateBlueprintFactory.h |
| Include Path | #include "SceneStateBlueprintFactory.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprintEditor/Private/SceneStateBlueprintFactory.cpp |
virtual UObject * FactoryCreateNew
(
UClass * InClass,
UObject * InParent,
FName InName,
EObjectFlags InFlags,
UObject * InContext,
FFeedbackContext * InWarn,
FName InCallingContext
)