Navigation
API > API/Plugins > API/Plugins/SceneStateBlueprintEditor
| Name | USceneStateBlueprintFactory |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBlueprintEditor/Public/SceneStateBlueprintFactory.h |
| Include Path | #include "SceneStateBlueprintFactory.h" |
Syntax
UCLASS (MinimalAPI)
class USceneStateBlueprintFactory : public UFactory
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UFactory → USceneStateBlueprintFactory
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USceneStateBlueprintFactory() |
SceneStateBlueprintFactory.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ParentClass | TSubclassOf< USceneStateObject > | SceneStateBlueprintFactory.h |
Functions
Public
Overridden from UFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
SceneStateBlueprintFactory.h | ||
virtual UObject * FactoryCreateNew
(
UClass* InClass, |
SceneStateBlueprintFactory.h | ||
virtual FString GetDefaultNewAssetName() |
SceneStateBlueprintFactory.h | ||
virtual FText GetDisplayName() |
SceneStateBlueprintFactory.h | ||
virtual uint32 GetMenuCategories() |
SceneStateBlueprintFactory.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UEdGraph * AddStateMachine
(
USceneStateBlueprint* InBlueprint |
SceneStateBlueprintFactory.h |