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API > API/Plugins > API/Plugins/SceneStateBlueprintEditor
| Name | IBlueprintEditorModule |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateBlueprintEditor/Public/ISceneStateBlueprintEditorModule.h |
| Include Path | #include "ISceneStateBlueprintEditorModule.h" |
Syntax
class IBlueprintEditorModule : public IModuleInterface
Implements Interfaces
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ModuleName | const TCHAR * | ISceneStateBlueprintEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void RegisterCompiler
(
TSubclassOf< USceneStateBlueprint > InBlueprintClass |
ISceneStateBlueprintEditorModule.h | ||
void RegisterContextEditor
(
const TSharedPtr< IContextEditor >& InContextEditor |
Registers the context editor that defines editor-only logic for a given context class/object | ISceneStateBlueprintEditorModule.h | |
void UnregisterContextEditor
(
const TSharedPtr< IContextEditor >& InContextEditor |
Unregisters the context editor from the current list | ISceneStateBlueprintEditorModule.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static IBlueprintEditorModule & Get() |
ISceneStateBlueprintEditorModule.h | ||
static IBlueprintEditorModule * GetPtr() |
ISceneStateBlueprintEditorModule.h | ||
static bool IsLoaded() |
ISceneStateBlueprintEditorModule.h |