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API > API/Plugins > API/Plugins/SceneStateBlueprintEditor
Defines editor-only logic for a given context class/object
| Name | IContextEditor |
| Type | class |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneStateBlueprintEditor/Public/ISceneStateContextEditor.h |
| Include Path | #include "ISceneStateContextEditor.h" |
Syntax
class IContextEditor
Structs
| Name | Remarks |
|---|---|
| FContextParams |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< SWidget > CreateViewWidget
(
const FContextParams& InContextParams |
Retrieves the widget to use for the debug viewer | ISceneStateContextEditor.h | |
void GetContextClasses
(
TArray< TSubclassOf< UObject > >& OutContextClasses |
Gets the context object classes to support | ISceneStateContextEditor.h |