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API > API/Plugins > API/Plugins/SceneStateBinding
| Name | FStructIdChange |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingDelegates.h |
| Include Path | #include "SceneStateBindingDelegates.h" |
Syntax
struct FStructIdChange
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BindingOwner | TObjectPtr< UObject > | Owner of the binding collection | SceneStateBindingDelegates.h | |
| OldToNewStructIdMap | TMap< FGuid, FGuid > | Map of the old struct id to the new id | SceneStateBindingDelegates.h |