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API > API/Plugins > API/Plugins/SceneStateBinding
Holds a function object and its template instance data for compilation. Used in editor only
| Name | FSceneStateBindingFunction |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingFunction.h |
| Include Path | #include "SceneStateBindingFunction.h" |
Syntax
USTRUCT ()
struct FSceneStateBindingFunction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| SceneStateBindingFunction.h | |||
FSceneStateBindingFunction
(
const UE::SceneState::FBindingFunctionInfo& InFunctionInfo |
Initializes the binding function with the given function info | SceneStateBindingFunction.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Function | FInstancedStruct | The function template | SceneStateBindingFunction.h |
|
| FunctionId | FGuid | Id of the function | SceneStateBindingFunction.h |
|
| FunctionInstance | FInstancedStruct | The function instance template | SceneStateBindingFunction.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
Returns whether this object has a valid function and function instance | SceneStateBindingFunction.h |