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API > API/Plugins > API/Plugins/SceneStateBinding > API/Plugins/SceneStateBinding/FSceneStateBindingCollection
Description
Resolves the property access for the given reference and data view
This does not deal with recursive resolution (for cases where the reference is to another reference). Prefer using UE::SceneState::ResolveProperty instead.
| Name | ResolveProperty |
| Type | function |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Public/SceneStateBindingCollection.h |
| Include Path | #include "SceneStateBindingCollection.h" |
| Source | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneStateBinding/Private/SceneStateBindingCollection.cpp |
uint8 * ResolveProperty
(
const FSceneStateBindingResolvedReference & InResolvedReference,
FPropertyBindingDataView InDataView
) const