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The parameters required for transition evaluation
| Name | FTransitionEvaluationParams |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/Transition/SceneStateTransitionEvaluation.h |
| Include Path | #include "Transition/SceneStateTransitionEvaluation.h" |
Syntax
struct FTransitionEvaluationParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ExecutionContext | const FSceneStateExecutionContext & | The current execution context | Transition/SceneStateTransitionEvaluation.h | |
| SourceState | const FSceneState & | The state containing the transition as an exit transition | Transition/SceneStateTransitionEvaluation.h | |
| StateMachine | const FSceneStateMachine & | The state machine the transition resides in | Transition/SceneStateTransitionEvaluation.h | |
| StateMachineInstance | const FSceneStateMachineInstance & | The state machine instance data corresponding to the above state machine | Transition/SceneStateTransitionEvaluation.h |