Navigation
API > API/Plugins > API/Plugins/SceneState
Instance data of a State Machine
| Name | FSceneStateMachineInstance |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStateMachineInstance.h |
| Include Path | #include "SceneStateMachineInstance.h" |
Syntax
USTRUCT ()
struct FSceneStateMachineInstance
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ActiveIndex | uint16 | Relative Index of the currently Active State AbsoluteActiveIndex = StateRange.Index (absolute) + ActiveIndex (relative) | SceneStateMachineInstance.h | |
| Parameters | FInstancedPropertyBag | Instanced Parameters for the given State Machine | SceneStateMachineInstance.h | |
| Status | UE::SceneState::EExecutionStatus | Current status of the state machine instance | SceneStateMachineInstance.h |