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Extension to allow custom bindings for a task.
| Name | FSceneStateTaskBindingExtension |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/SceneState/Source/SceneState/Public/Tasks/SceneStateTaskBindingExtension.h |
| Include Path | #include "Tasks/SceneStateTaskBindingExtension.h" |
Syntax
USTRUCT ()
struct FSceneStateTaskBindingExtension
Derived Classes
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool FindDataById
(
FStructView InTaskInstance, |
Finds the data view that matches the struct id | Tasks/SceneStateTaskBindingExtension.h | |
virtual bool FindDataByIndex
(
FStructView InTaskInstance, |
Finds the data view that maps to the given data index | Tasks/SceneStateTaskBindingExtension.h | |
virtual void SetBindingBatch
(
uint16 InDataIndex, |
Sets the binding batch for the given data index | Tasks/SceneStateTaskBindingExtension.h | |
virtual void VisitBindingBatches
(
FStructView InTaskInstance, |
Visits all the data views and their paired binding batch index | Tasks/SceneStateTaskBindingExtension.h | |
virtual void VisitBindingDescs
(
FConstStructView InTaskInstance, |
Visits all binding descs available | Tasks/SceneStateTaskBindingExtension.h |