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API > API/Plugins > API/Plugins/SceneState
Name
FResolvePropertyResult
Type
struct
Header File
/Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStatePropertyUtils.h
Include Path
#include "SceneStatePropertyUtils.h"
Syntax
struct FResolvePropertyResult
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Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
ResolvedReference
const FSceneStateBindingResolvedReference *
The resolved property reference mapped to the value address (can differ from the resolved reference mapped to InPropertyReference in recursive scenarios)
SceneStatePropertyUtils.h
ValuePtr
uint8 *
The resolved value address
SceneStatePropertyUtils.h