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API > API/Plugins > API/Plugins/SceneState
| Name | FResolvePropertyResult |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/SceneState/Source/SceneState/Public/SceneStatePropertyUtils.h |
| Include Path | #include "SceneStatePropertyUtils.h" |
Syntax
struct FResolvePropertyResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ResolvedReference | const FSceneStateBindingResolvedReference * | The resolved property reference mapped to the value address (can differ from the resolved reference mapped to InPropertyReference in recursive scenarios) | SceneStatePropertyUtils.h | |
| ValuePtr | uint8 * | The resolved value address | SceneStatePropertyUtils.h |