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API > API/Plugins > API/Plugins/SVGImporter
| Name | USVGBaseDynamicMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/ProceduralMeshes/SVGBaseDynamicMeshComponent.h |
| Include Path | #include "ProceduralMeshes/SVGBaseDynamicMeshComponent.h" |
Syntax
UCLASS ()
class USVGBaseDynamicMeshComponent : public UDynamicMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UBaseDynamicMeshComponent → UDynamicMeshComponent → USVGBaseDynamicMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IMeshCommandChangeTarget
- IMeshReplacementCommandChangeTarget
- IMeshVertexCommandChangeTarget
- IToolFrameworkComponent
- IInterface_CollisionDataProvider
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
USVGBaseDynamicMeshComponent() |
Sets default values for this component's properties. | ProceduralMeshes/SVGBaseDynamicMeshComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bMeshHasBeenUpdated | bool | ProceduralMeshes/SVGBaseDynamicMeshComponent.h |
Functions
Public
Overridden from UActorComponent
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void OnRegister() |
ProceduralMeshes/SVGBaseDynamicMeshComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void MarkSVGMeshUpdated() |
ProceduralMeshes/SVGBaseDynamicMeshComponent.h |