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API > API/Plugins > API/Plugins/SVGImporter
| Name | UJoinedSVGDynamicMeshComponent |
| Type | class |
| Header File | /Engine/Plugins/VirtualProduction/SVGImporter/Source/SVGImporter/Public/ProceduralMeshes/JoinedSVGDynamicMeshComponent.h |
| Include Path | #include "ProceduralMeshes/JoinedSVGDynamicMeshComponent.h" |
Syntax
UCLASS (MinimalAPI, ClassGroup=(Custom), Meta=(BlueprintSpawnableComponent))
class UJoinedSVGDynamicMeshComponent : public USVGBaseDynamicMeshComponent
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UActorComponent → USceneComponent → UPrimitiveComponent → UMeshComponent → UBaseDynamicMeshComponent → UDynamicMeshComponent → USVGBaseDynamicMeshComponent → UJoinedSVGDynamicMeshComponent
Implements Interfaces
- IAsyncPhysicsStateProcessor
- IInterface_AssetUserData
- IInterface_AsyncCompilation
- INavRelevantInterface
- IPhysicsComponent
- IMeshCommandChangeTarget
- IMeshReplacementCommandChangeTarget
- IMeshVertexCommandChangeTarget
- IToolFrameworkComponent
- IInterface_CollisionDataProvider
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UJoinedSVGDynamicMeshComponent() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FLinearColor & GetMainColor() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void Initialize
(
const FJoinedSVGMeshParameters& InJoinedMeshParameters |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
bool IsSVGUnlit() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void SetMainColor
(
const FLinearColor& InColor |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void SetSVGIsUnlit
(
bool bInSVGIsUnlit |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void StoreCurrentMesh() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& InPropertyChangedEvent |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
virtual void PostEditImport() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
virtual void PostLoad() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void LoadMaterialSetParameters() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void LoadResources() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void LoadStoredMesh() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void RefreshSVGIsUnlit() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void StoreMaterialSetParameters() |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h | ||
void UpdateMaterials
(
bool bInRefreshInstances |
ProceduralMeshes/JoinedSVGDynamicMeshComponent.h |