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API > API/Plugins > API/Plugins/RivermaxRendering
Inheritance Hierarchy
- FShader
- FGlobalShader
- FRGBToRGB8BitCS
References
| Module | RivermaxRendering |
| Header | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include | #include "RivermaxShaders.h" |
Syntax
class FRGBToRGB8BitCS : public FGlobalShader
Remarks
Compute shader to convert RGBA to packed 8 bits RGB
Constructors
| Type | Name | Description | |
|---|---|---|---|
FRGBToRGB8BitCS
(
const ShaderMetaType::CompiledShaderInitializerType& Initializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRGBToRGB8BitCS::FParameters * | AllocateAndSetParameters
(
FRDGBuilder& GraphBuilder, |
Allocates and setup shader parameter in the incoming graph builder | |
| FShader * | ConstructCompiledInstance
(
const typename FShader::CompiledShaderInitializerType& Initializer |
||
| FShader * | |||
| const FShaderParametersMetadata * | |||
| RIVERMAXRENDERING_API ShaderMetaType & | |||
| RIVERMAXRENDERING_API const FTypeLayoutDesc & | |||
| void | ModifyCompilationEnvironmentImpl
(
const FShaderPermutationParameters& Parameters, |
||
| bool | ShouldCompilePermutation
(
const FGlobalShaderPermutationParameters& Parameters |
Called by the engine to determine which permutations to compile for this shader. | |
| bool | ShouldCompilePermutationImpl
(
const FShaderPermutationParameters& Parameters |
||
| RIVERMAXRENDERING_API FTypeLayoutDesc & |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FParameters | |||
| FRGB8BitBuffer | Structure definition to match StructuredBuffer in RivermaxShaders.usf For 8bit output, it's 3 bytes per pixels. | ||
| InternalLinkType |
Typedefs
| Name | Description |
|---|---|
| DerivedType | |
| InternalBaseType | |
| ShaderMapType | |
| ShaderMetaType |
Constants
| Name | Description |
|---|---|
| CounterBase | |
| InterfaceType | |
| ShaderTypeRegistration |