Navigation
API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGBToRGB8BitCS
References
| Module | RivermaxRendering |
| Header | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include | #include "RivermaxShaders.h" |
Syntax
struct FRGB8BitBuffer
Remarks
Structure definition to match StructuredBuffer in RivermaxShaders.usf For 8bit output, it's 3 bytes per pixels. To align with 4 bytes (32bit) we use 12 bytes (4 pixels) per output
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | DWord0 | ||
| uint32 | DWord1 | ||
| uint32 | DWord2 |