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API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGBToRGB8BitCS
Structure definition to match StructuredBuffer in RivermaxShaders.usf For 8bit output, it's 3 bytes per pixels. To align with 4 bytes (32bit) we use 12 bytes (4 pixels) per output
| Name | FRGB8BitBuffer |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
struct FRGB8BitBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DWord0 | uint32 | RivermaxShaders.h | ||
| DWord1 | uint32 | RivermaxShaders.h | ||
| DWord2 | uint32 | RivermaxShaders.h |