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API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGBToRGB12BitCS
Structure definition to match StructuredBuffer in RivermaxShaders.usf 12 bits per channel, 36 bits per pixel. Aligns on 9 32bits -> 288bits -> 8x RGB12 pixels 2110-20 says it's 2 pixels per pgroup.
| Name | FRGB12BitBuffer |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
struct FRGB12BitBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DWords | uint32 | RivermaxShaders.h |