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API > API/Plugins > API/Plugins/RivermaxRendering > API/Plugins/RivermaxRendering/FRGB16fBitToRGBA16fCS
Structure definition to match StructuredBuffer in RivermaxShaders.usf To align on 32bits, use 2 pixels (16 bit * 3 * 2 = 3x32bits)
| Name | FRGB16fBuffer |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/Rivermax/RivermaxCore/Source/RivermaxRendering/Public/RivermaxShaders.h |
| Include Path | #include "RivermaxShaders.h" |
Syntax
struct FRGB16fBuffer
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DWords | uint32 | RivermaxShaders.h |