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API > API/Plugins > API/Plugins/RivermaxMedia > API/Plugins/RivermaxMedia/URivermaxMediaSource
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Player",
Meta&61;&40;EditCondition&61;"PlayerMode &61;&61; ERivermaxPlayerMode&58;&58;Framelock"&41;&41;
bool bUseZeroLatency
Remarks
If true, when looking for the sample to render, the current frame number will be looked for. If expected frame hasn't been received, waiting will occur. If false, player will look for one frame behind