Navigation
API > API/Plugins > API/Plugins/RivermaxMedia > API/Plugins/RivermaxMedia/URivermaxMediaSource
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;"Player"&41;
ERivermaxPlayerMode PlayerMode
Remarks
Player mode to be used. Latest : Default mode. Will use latest available at render time. No alignment. Framelock : Will match sample's frame number with engine frame number. Meant to be used for UE-UE contexts like for nDisplay : Will wait for an expected to arrive before moving with render