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| Name | URigVMEdGraphUnitNodeSpawner |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h |
| Include Path | #include "EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h" |
Syntax
UCLASS (Transient)
class URigVMEdGraphUnitNodeSpawner : public URigVMEdGraphNodeSpawner
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintNodeSpawner → URigVMEdGraphNodeSpawner → URigVMEdGraphUnitNodeSpawner
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MethodName | FName | EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h |
|
|
| StructTemplate | TObjectPtr< UScriptStruct > | The unit type we will spawn | EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h |
|
Functions
Public
Overridden from UBlueprintNodeSpawner
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FBlueprintNodeSignature GetSpawnerSignature() |
EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h | ||
virtual FBlueprintActionUiSpec GetUiSpec
(
FBlueprintActionContext const& Context, |
EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h | ||
virtual UEdGraphNode * Invoke
(
UEdGraph* ParentGraph, |
EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h | ||
virtual void Prime() |
EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static URigVMEdGraphUnitNodeSpawner * CreateFromStruct
(
UScriptStruct* InStruct, |
Creates a new URigVMEdGraphVariableNodeSpawner, charged with spawning a new member-variable node | EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h | |
static void HookupMutableNode
(
URigVMNode* InModelNode, |
EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h | ||
static URigVMEdGraphNode * SpawnNode
(
UEdGraph* ParentGraph, |
EdGraph/NodeSpawners/RigVMEdGraphUnitNodeSpawner.h |