Navigation
API > API/Plugins > API/Plugins/RigVMEditor
| Name | FRigVMActionMenuUtils |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMEditor/Public/Editor/RigVMActionMenuUtils.h |
| Include Path | #include "Editor/RigVMActionMenuUtils.h" |
Syntax
struct FRigVMActionMenuUtils
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const UK2Node * ExtractNodeTemplateFromAction
(
const FEdGraphSchemaAction& PaletteAction |
A number of different palette actions hold onto node-templates in different ways. | Editor/RigVMActionMenuUtils.h | |
static const UK2Node * ExtractNodeTemplateFromAction
(
const TSharedPtr< FEdGraphSchemaAction >& PaletteAction |
Editor/RigVMActionMenuUtils.h | ||
static void MakeContextMenu
(
FBlueprintActionContext const& Context, |
A centralized utility function for constructing blueprint context menus. | Editor/RigVMActionMenuUtils.h |