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API > API/Editor > API/Editor/BlueprintGraph
| Name | FBlueprintActionContext |
| Type | struct |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
| Include Path | #include "BlueprintActionFilter.h" |
Syntax
struct FBlueprintActionContext
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blueprints | TArray< UBlueprint * > | A list of all blueprints you want actions for. | BlueprintActionFilter.h | |
| EditorPtr | TWeakPtr< IBlueprintEditor > | A weak reference to the Blueprint editor context in which actions are being filtered. | BlueprintActionFilter.h | |
| Graphs | TArray< UEdGraph * > | A list of graphs you want compatible actions for. | BlueprintActionFilter.h | |
| Pins | TArray< UEdGraphPin * > | A list of pins you want compatible actions for. | BlueprintActionFilter.h | |
| SelectedObjects | TArray< FFieldVariant > | A list of objects the user currently has selected (things like blueprint properties, level actors, content-browser assets, etc.). | BlueprintActionFilter.h |