Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
Include | #include "BlueprintActionFilter.h" |
Syntax
struct FBlueprintActionContext
Variables
Type | Name | Description | |
---|---|---|---|
![]() |
TArray< UBlueprint * > | Blueprints | A list of all blueprints you want actions for. |
![]() |
TWeakPtr< IBlueprintEditor > | EditorPtr | A weak reference to the Blueprint editor context in which actions are being filtered. |
![]() |
TArray< UEdGraph * > | Graphs | A list of graphs you want compatible actions for. |
![]() |
TArray< UEdGraphPin * > | Pins | A list of pins you want compatible actions for. |
![]() |
TArray< FFieldVariant > | SelectedObjects | A list of objects the user currently has selected (things like blueprint properties, level actors, content-browser assets, etc.). |