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API > API/Editor > API/Editor/BlueprintGraph
| |
|
| Name |
FBlueprintActionContext |
| Type |
struct |
| Header File |
/Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionFilter.h |
| Include Path |
#include "BlueprintActionFilter.h" |
Syntax
struct FBlueprintActionContext
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Blueprints |
TArray< UBlueprint * > |
A list of all blueprints you want actions for. |
BlueprintActionFilter.h |
|
| EditorPtr |
TWeakPtr< IBlueprintEditor > |
A weak reference to the Blueprint editor context in which actions are being filtered. |
BlueprintActionFilter.h |
|
| Graphs |
TArray< UEdGraph * > |
A list of graphs you want compatible actions for. |
BlueprintActionFilter.h |
|
| Pins |
TArray< UEdGraphPin * > |
A list of pins you want compatible actions for. |
BlueprintActionFilter.h |
|
| SelectedObjects |
TArray< FFieldVariant > |
A list of objects the user currently has selected (things like blueprint properties, level actors, content-browser assets, etc.). |
BlueprintActionFilter.h |
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