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The Function Reference Node is a library node which references a library node from a separate function library graph.
| Name | URigVMFunctionReferenceNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMFunctionReferenceNode.h" |
Syntax
UCLASS (BlueprintType)
class URigVMFunctionReferenceNode : public URigVMLibraryNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMTemplateNode → URigVMLibraryNode → URigVMFunctionReferenceNode
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ReferencedFunctionHeader | FRigVMGraphFunctionHeader | RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
|
|
| VariableMap | TMap< FName, FName > | RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< FRigVMExternalVariable > GetExternalVariables
(
bool bRemapped |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
| RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |||
const FRigVMGraphFunctionData * GetReferencedFunctionData
(
bool bLoadIfNecessary |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
const FRigVMGraphFunctionHeader & GetReferencedFunctionHeader() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
FRigVMGraphFunctionHeader GetReferencedFunctionHeader_ForBlueprint() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
|
|
| RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |||
| RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |||
bool IsFullyRemapped() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
bool IsReferencedFunctionHostLoaded() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
bool IsReferencedNodeLoaded() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
URigVMLibraryNode * LoadReferencedNode() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
bool RequiresVariableRemapping() |
Variable remapping. | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
void UpdateFunctionHeaderFromHost() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
Overridden from URigVMLibraryNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TArray< FRigVMExternalVariable > GetExternalVariables () |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
virtual FRigVMGraphFunctionIdentifier GetFunctionIdentifier() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
virtual FString GetNodeCategory() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
virtual FString GetNodeKeywords() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
Overridden from URigVMTemplateNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const FRigVMTemplate * GetTemplate() |
Returns the template used for this node | RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetCategoryForPin
(
const FString& InPinPath |
Returns the category for a pin | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
| Returns the display name for a pin | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
virtual int32 GetIndexInCategoryForPin
(
const FString& InPinPath |
Returns the index of a pin within a category | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
virtual FLinearColor GetNodeColor() |
Returns the color of this node - used for UI. | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
virtual FRigVMNodeLayout GetNodeLayout
(
bool bIncludeEmptyCategories |
Returns the pin UI layout for this node. | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
virtual FString GetNodeTitle() |
Returns the title of this Node - used for UI. | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
virtual TArray< FString > GetPinCategories() |
Returns all user defined categories on this node. | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
virtual uint32 GetStructureHash() |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h | ||
virtual FText GetToolTipText() |
Returns the tooltip of this node. | RigVMModel/Nodes/RigVMFunctionReferenceNode.h | |
| RigVMModel/Nodes/RigVMFunctionReferenceNode.h |
Protected
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetOriginalDefaultValueForRootPin
(
const URigVMPin* InRootPin |
RigVMModel/Nodes/RigVMFunctionReferenceNode.h |