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API > API/Plugins > API/Plugins/RigVM
| Name | FRigVMNodeLayout |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMCore/RigVMNodeLayout.h |
| Include Path | #include "RigVMCore/RigVMNodeLayout.h" |
Syntax
USTRUCT (BlueprintType )
struct FRigVMNodeLayout
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMNodeLayout() |
RigVMCore/RigVMNodeLayout.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Categories | TArray< FRigVMPinCategory > | RigVMCore/RigVMNodeLayout.h |
|
|
| DisplayNames | TMap< FString, FString > | RigVMCore/RigVMNodeLayout.h |
|
|
| PinIndexInCategory | TMap< FString, int32 > | RigVMCore/RigVMNodeLayout.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FString * FindCategory
(
const FString& InElement |
RigVMCore/RigVMNodeLayout.h | ||
const FString * FindDisplayName
(
const FString& InElement |
RigVMCore/RigVMNodeLayout.h | ||
bool IsValid() |
RigVMCore/RigVMNodeLayout.h | ||
void Reset() |
RigVMCore/RigVMNodeLayout.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FRigVMNodeLayout& OtherLayout |
RigVMCore/RigVMNodeLayout.h | ||
bool operator==
(
const FRigVMNodeLayout& OtherLayout |
RigVMCore/RigVMNodeLayout.h |