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The Function Entry node is used to provide access to the input pins of the library node for links within.
| Name | URigVMFunctionEntryNode |
| Type | class |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/Nodes/RigVMFunctionEntryNode.h |
| Include Path | #include "RigVMModel/Nodes/RigVMFunctionEntryNode.h" |
Syntax
UCLASS (BlueprintType)
class URigVMFunctionEntryNode : public URigVMFunctionInterfaceNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → URigVMNode → URigVMTemplateNode → URigVMFunctionInterfaceNode → URigVMFunctionEntryNode
Functions
Public
Overridden from URigVMTemplateNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FName GetNotation() |
Returns the notation of the node. | RigVMModel/Nodes/RigVMFunctionEntryNode.h | |
virtual UScriptStruct * GetScriptStruct() |
Override template node functions. | RigVMModel/Nodes/RigVMFunctionEntryNode.h | |
virtual const FRigVMTemplate * GetTemplate() |
Returns the template used for this node | RigVMModel/Nodes/RigVMFunctionEntryNode.h |
Overridden from URigVMNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetNodeTitle() |
Returns the title of this Node - used for UI. | RigVMModel/Nodes/RigVMFunctionEntryNode.h | |
virtual bool IsWithinLoop() |
Override node functions. | RigVMModel/Nodes/RigVMFunctionEntryNode.h |