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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMController
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TArray< URigVMNode * > ExpandLibraryNode
(
URigVMLibraryNode* InNode, |
RigVMModel/RigVMController.h | ||
TArray< URigVMNode * > ExpandLibraryNode
(
const FName& InNodeName, |
Turns a library node into its contained nodes. | RigVMModel/RigVMController.h |
|
ExpandLibraryNode(URigVMLibraryNode *, bool)
| Name | ExpandLibraryNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
TArray < URigVMNode * > ExpandLibraryNode
(
URigVMLibraryNode * InNode,
bool bSetupUndoRedo
)
ExpandLibraryNode(const FName &, bool, bool)
Description
Turns a library node into its contained nodes.
| Name | ExpandLibraryNode |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMController.h |
| Include Path | #include "RigVMModel/RigVMController.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMController.cpp |
UFUNCTION (BlueprintCallable, Category=RigVMController)
TArray < URigVMNode * > ExpandLibraryNode
(
const FName & InNodeName,
bool bSetupUndoRedo,
bool bPrintPythonCommand
)