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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/URigVMBlueprint
| Type | Name | Description | |
|---|---|---|---|
| bool | AddBreakpoint
(
const FString& InBreakpointNodePath |
Adds a breakpoint to all loaded blueprints which use the node indicated by InBreakpointNodePath If the node is inside a public function, it will add a breakpoint to all blueprints calling this function. | |
| bool | AddBreakpoint
(
URigVMNode* InBreakpointNode, |
Adds a breakpoint to all loaded blueprints which use the InBreakpointNode. |