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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/FRigVMSetNodeSelectionAction
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMModel/RigVMControllerActions.h | |||
FRigVMSetNodeSelectionAction
(
URigVMController* InController, |
RigVMModel/RigVMControllerActions.h |
FRigVMSetNodeSelectionAction()
| Name | FRigVMSetNodeSelectionAction |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp |
FRigVMSetNodeSelectionAction()
FRigVMSetNodeSelectionAction(URigVMController , URigVMGraph , TArray< FName >)
| Name | FRigVMSetNodeSelectionAction |
| Type | function |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
| Source | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Private/RigVMModel/RigVMControllerActions.cpp |
FRigVMSetNodeSelectionAction
(
URigVMController * InController,
URigVMGraph * InGraph,
TArray < FName > InNewSelection
)