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An action selecting or deselecting a node in the graph.
| Name | FRigVMSetNodeSelectionAction |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMModel/RigVMControllerActions.h |
| Include Path | #include "RigVMModel/RigVMControllerActions.h" |
Syntax
USTRUCT ()
struct FRigVMSetNodeSelectionAction : public FRigVMBaseAction
Inheritance Hierarchy
- FRigVMBaseAction → FRigVMSetNodeSelectionAction
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RigVMModel/RigVMControllerActions.h | |||
FRigVMSetNodeSelectionAction
(
URigVMController* InController, |
RigVMModel/RigVMControllerActions.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FRigVMSetNodeSelectionAction() |
RigVMModel/RigVMControllerActions.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NewSelection | TArray< FName > | RigVMModel/RigVMControllerActions.h | ||
| OldSelection | TArray< FName > | RigVMModel/RigVMControllerActions.h |
Functions
Public
Overridden from FRigVMBaseAction
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetScriptStruct() |
Access to the actions script struct. this needs to be overloaded. | RigVMModel/RigVMControllerActions.h | |
virtual bool Redo() |
Re-does the action and returns true if successfull. | RigVMModel/RigVMControllerActions.h | |
virtual bool Undo() |
Un-does the action and returns true if successfull. | RigVMModel/RigVMControllerActions.h |