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API > API/Plugins > API/Plugins/RigVMDeveloper > API/Plugins/RigVMDeveloper/FRigVMBlueprintCompilerContext
- FGraphCompilerContext::ShouldForceKeepNode()
- FKismetCompilerContext::ShouldForceKeepNode()
- FRigVMBlueprintCompilerContext::ShouldForceKeepNode()
References
| Module | RigVMDeveloper |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVMDeveloper/Public/RigVMBlueprintCompiler.h |
| Include | #include "RigVMBlueprintCompiler.h" |
virtual bool ShouldForceKeepNode
&40;
const UEdGraphNode &42; Node
&41; const
Remarks
Should this node be kept even if it's not reached?