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API > API/Editor > API/Editor/KismetCompiler > API/Editor/KismetCompiler/FGraphCompilerContext
- FGraphCompilerContext::ShouldForceKeepNode()
- FRigVMBlueprintCompilerContext::ShouldForceKeepNode()
- FKismetCompilerContext::ShouldForceKeepNode()
- FRigVMBlueprintCompilerContext::ShouldForceKeepNode()
References
| Module | KismetCompiler |
| Header | /Engine/Source/Editor/KismetCompiler/Public/EdGraphCompilerUtilities.h |
| Include | #include "EdGraphCompilerUtilities.h" |
virtual bool ShouldForceKeepNode
&40;
const UEdGraphNode &42; Node
&41; const
Remarks
Should this node be kept even if it's not reached?