Navigation
API > API/Plugins > API/Plugins/RigVM
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- URigVMEditorSettings
- UControlRigEditorSettings
References
| Module | RigVM |
| Header | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMSettings.h |
| Include | #include "RigVMSettings.h" |
Syntax
UCLASS&40;Config&61;EditorPerProjectUserSettings, Meta&61;&40;DisplayName&61;"RigVM Editor"&41;&41;
class URigVMEditorSettings : public UDeveloperSettings
Remarks
Customize RigVM Rig Editor.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bAutoLinkMutableNodes | When this is checked mutable nodes (nodes with an execute pin) will be hooked up automatically. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
URigVMEditorSettings
(
const FObjectInitializer& ObjectInitializer |
Overridden from UDeveloperSettings
| Type | Name | Description | |
|---|---|---|---|
| FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. |