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User Defined Event for running custom logic
| Name | FRigVMFunction_UserDefinedEvent |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h |
| Include Path | #include "RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h" |
Syntax
USTRUCT (
Meta=(DisplayName="User Defined Event", Category="Events", NodeColor="1, 0, 0", Keywords="Event,Entry,MyEvent"))
struct FRigVMFunction_UserDefinedEvent : public FRigVMStruct
Inheritance Hierarchy
- FRigVMStruct → FRigVMFunction_UserDefinedEvent
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMFunction_UserDefinedEvent() |
RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventName | FName | True if the current interaction is a rotation. | RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h |
|
| ExecutePin | FRigVMExecutePin | The execution result. | RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h |
|
Functions
Public
Overridden from FRigVMStruct
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanOnlyExistOnce() |
RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h | ||
virtual void Execute() |
Execute logic for this struct | RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h | |
virtual FName GetEventName() |
RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h | ||
virtual FString GetUnitLabel() |
RigVMFunctions/Execution/RigVMFunction_UserDefinedEvent.h |