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Run a branch based on an integer index
| Name | FRigVMDispatch_SwitchInt32 |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMDispatch_Switch.h |
| Include Path | #include "RigVMFunctions/RigVMDispatch_Switch.h" |
Syntax
USTRUCT (Meta=(DisplayName="Switch", Category="Execution", Keywords="Case", NodeColor="0,1,0,1"))
struct FRigVMDispatch_SwitchInt32 : public FRigVMDispatch_CoreBase
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigVMDispatch_CoreBase → FRigVMDispatch_SwitchInt32
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMDispatch_SwitchInt32() |
RigVMFunctions/RigVMDispatch_Switch.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CasesName | const FLazyName | RigVMFunctions/RigVMDispatch_Switch.h | |
| IndexName | const FLazyName | RigVMFunctions/RigVMDispatch_Switch.h |
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FString GetArgumentDefaultValue
(
const FName& InArgumentName, |
Returns the default value for an argument | RigVMFunctions/RigVMDispatch_Switch.h | |
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos() |
Returns the arguments of the template | RigVMFunctions/RigVMDispatch_Switch.h | |
| Returns meta data on the property of the permutations. | RigVMFunctions/RigVMDispatch_Switch.h | ||
virtual FName GetArgumentNameForOperandIndex
(
int32 InOperandIndex, |
Returns the name to use for the branch info / argument based on the operand index. | RigVMFunctions/RigVMDispatch_Switch.h | |
virtual const TArray< FName > & GetControlFlowBlocks_Impl
(
const FRigVMDispatchContext& InContext |
RigVMFunctions/RigVMDispatch_Switch.h | ||
| Returns the display name text for an argument. | RigVMFunctions/RigVMDispatch_Switch.h | ||
virtual const TArray< FRigVMExecuteArgument > & GetExecuteArguments_Impl
(
const FRigVMDispatchContext& InContext |
RigVMFunctions/RigVMDispatch_Switch.h | ||
virtual bool IsSingleton() |
Returns true if the dispatch uses the same function ptr for all permutations | RigVMFunctions/RigVMDispatch_Switch.h |
Protected
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes |
RigVMFunctions/RigVMDispatch_Switch.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMDispatch_Switch.h | ||
static FName GetCaseDisplayName
(
int32 InIndex |
RigVMFunctions/RigVMDispatch_Switch.h | ||
static FName GetCaseName
(
int32 InIndex |
RigVMFunctions/RigVMDispatch_Switch.h |