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| Name | FRigVMDispatch_CastObject |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/RigVM/Source/RigVM/Public/RigVMFunctions/RigVMDispatch_CastObject.h |
| Include Path | #include "RigVMFunctions/RigVMDispatch_CastObject.h" |
Syntax
USTRUCT (Meta=(DisplayName="Cast", Category="Object", Keywords="As", NodeColor="1,1,1,1"))
struct FRigVMDispatch_CastObject : public FRigVMDispatchFactory
Inheritance Hierarchy
- FRigVMDispatchFactory → FRigVMDispatch_CastObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigVMDispatch_CastObject() |
RigVMFunctions/RigVMDispatch_CastObject.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| ResultName | const FLazyName | RigVMFunctions/RigVMDispatch_CastObject.h | |
| ValueName | const FLazyName | RigVMFunctions/RigVMDispatch_CastObject.h |
Functions
Public
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual const TArray< FRigVMTemplateArgumentInfo > & GetArgumentInfos
(
FRigVMRegistryHandle& InRegistry |
Returns the arguments of the template | RigVMFunctions/RigVMDispatch_CastObject.h | |
virtual FString GetNodeTitle
(
const FRigVMTemplateTypeMap& InTypes |
Returns the title of the node for a given type set. | RigVMFunctions/RigVMDispatch_CastObject.h | |
virtual FText GetNodeTooltip
(
const FRigVMTemplateTypeMap& InTypes |
Returns the tooltip for the node | RigVMFunctions/RigVMDispatch_CastObject.h | |
virtual bool GetPermutationsFromArgumentType
(
const FName& InArgumentName, |
Returns the new permutations argument types after a new type is defined for one argument | RigVMFunctions/RigVMDispatch_CastObject.h | |
virtual bool IsSingleton() |
Returns true if the dispatch uses the same function ptr for all permutations | RigVMFunctions/RigVMDispatch_CastObject.h |
Protected
Overridden from FRigVMDispatchFactory
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FRigVMFunctionPtr GetDispatchFunctionImpl
(
const FRigVMTemplateTypeMap& InTypes, |
RigVMFunctions/RigVMDispatch_CastObject.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Execute
(
FRigVMExtendedExecuteContext& InContext, |
RigVMFunctions/RigVMDispatch_CastObject.h |