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API > API/Plugins > API/Plugins/RigLogicMutable
Used as ExtensionData to represent a DNA Asset in a Customizable Object graph
| Name | FDNAPinData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/RigLogicMutable/Source/RigLogicMutable/Public/RigLogicMutableExtension.h |
| Include Path | #include "RigLogicMutableExtension.h" |
Syntax
USTRUCT ()
struct FDNAPinData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDNAPinData () |
RigLogicMutableExtension.h | ||
FDNAPinData
(
const FDNAPinData& Source |
Direct copying is not allowed, because the DNA Asset can only be owned by one struct. | RigLogicMutableExtension.h | |
FDNAPinData
(
FDNAPinData&& Source |
Move constructor transfers ownership of the DNA | RigLogicMutableExtension.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentName | FName | The name of the mesh component this DNA will be attached to | RigLogicMutableExtension.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DNAAsset | TObjectPtr< UDNAAsset > | Points to a DNA Asset that is owned by this struct | RigLogicMutableExtension.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const UDNAAsset * GetDNAAsset() |
RigLogicMutableExtension.h | ||
void SetDNAAsset
(
UDNAAsset* SourceAsset |
Assign the DNAAsset member variable to the PinData. | RigLogicMutableExtension.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FDNAPinData & operator=
(
const FDNAPinData& Source |
RigLogicMutableExtension.h | ||
FDNAPinData & operator=
(
FDNAPinData&& Source |
RigLogicMutableExtension.h |